Diggin' It
Diggin' It
Originally created in seven days for the 7DRL 2021 jam, Diggin' It is a visual roguelike game about, you guessed it... digging!
Take control of Jacques Splintertooth as he searches an ever shifting underground cavern to find a mysterious artifact known only as the Wisher's Fragment. Utilize Jacques' cunning intellect to chart a path through the underground and gain experience points to increase your stats or create items between each cavern level. Dig deep to discover secrets and dig deeper to discover something even more important...
Dig, dig, dig... Dig all the way home!
Features:
- Hundreds of rooms to find, explore, loot, and escape!
- Fight over 40 ferocious foes!
- 60+ weapons, armors, and items to collect and utilize!
- Pages of story and lore to read and discover!
- Over a half hour of DOS inspired tunes by the extremely talented Zan-zan-zawa-veia: https://zan-zan-zawa-veia.bandcamp.com/album/diggin-it-ost
- 4 different endings to determine Jacques' fate!
- Secrets... to die for!
Controls:
- Left Click:
- Move to adjacent tile/climb adjacent step
- Attack adjacent enemy
- Select target on play field (ranged attacks and climbable object placement)
- Wait (click on Jacques)
- Go through floor exits and doors
- Equip or unequip inventory equipment
- Use inventory items - Use shop interface
- Check further action history.
- Right Click:
- Drop inventory item
- Dig adjacent tile without moving
- Grab item from play field (player must be standing on the same tile)
- Drop item from inventory
- Restart game upon death
- Arrow Keys:
- Move to adjacent tile/climb adjacent step & scroll credits and story pages
- wasd:
- Move to adjacent tile/climb adjacent step & scroll credits and story pages
- Esc: Exit large screen menus, restart game on death
- Exit large screen menus
- Exit inventory menu from keyboard
- Restart game upon death
- Enter or >:
- Go through floor exits and doors
- Shift + Arrow Keys:
- Dig adjacent tile without moving
- i:
- Access inventory menu from keyboard
- g:
- Grab item
- r:
- Remove item from inventory while in inventory menu
- x:
- Examine detailed item and enemy descriptions
- . or 5:
- Wait
- h or ?:
- Show controls in game
As 7DRL judging is now finished, you can now play the updated version on the web!
IMPORTANT NOTE - READ THIS BEFORE DOWNLOADING: The downloaded version of this title requires .NET Core 3.1 framework to be installed on your respective operating system before it will run. This can be obtained from the following link: https://dotnet.microsoft.com/en-us/download/dotnet/3.1
Status | Released |
Platforms | HTML5, Windows |
Release date | Mar 14, 2021 |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Authors | lagdotcom, Sad Folks Interactive, zan-zan-zawa-veia |
Genre | Role Playing |
Tags | 2D, Roguelike |
Code license | GNU General Public License v3.0 (GPL) |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Soundtrack, Source code |
Download
Click download now to get access to the following files:
Development log
- V 1.0.30 - The final content update!Mar 11, 2022
- v1.0.18Aug 29, 2021
- v1.0.17Aug 22, 2021
- v1.0.16Aug 15, 2021
- v1.0.15Aug 14, 2021
- v1.0.14Aug 08, 2021
- What's coming in the final few updates: v1.0.14 and beyond!Aug 08, 2021
- v1.0.13Jul 25, 2021
Comments
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I love almost everything about this game. The character, theme, item descriptions, the music, the writing is great too! Some of the enemies are pretty brutal (the blue mushrooms), but that's okay, I just have to run away.
That said, I think it needs some pretty serious balancing. It seems like every time you dig down there's a chance that you'll fall to your death! The fall damage is absolutely punishing.
The other thing that feels unfair is the air system. I worked out that AP is "air points" (nor armor points as I originally thought). But it seems like there isn't always a way to get more air, and worst of all I never notice that it runs out until I'm suffocating, and by then it's too late.
The other bit of feedback is that it can be very confusing when you fall, or destroy sand. Some tweening to move the character and camera would would really enhance the experience.
Despite the above I'm a big fan and I'm going to give it a few more spins even though it seems like I'd have to get very lucky to win. I see you're still updating it so I'll stay tuned.
The latest update is much harder than the 7DRL version! We definitely have work to do for more balance.
I do have a vague plan to show character/enemy movement, but the engine makes it slightly annoying. I’ll figure it out.
It won't appear to load, sadly, but I'm not sure of why… it's just a black screen, even after having disabled my potentially intrusive browser extensions.
Hiya, if you go directly to the embedded page here: https://v6p9d9t4.ssl.hwcdn.net/html/3463566-371182/index.html
Do you see anything useful in the javascript console? Which browser are you using?
Huh, it's working now, at both links! I'm not sure of what happened, but I was on Microsoft Edge Version 90.0.818.8 (Official build) beta (64-bit).
Glad to hear it! I didn’t do much testing with Edge because it’s basically Chrome these days…
yeah, i'm loving the mellow but still-punishing vibe! great OST & the downward pull of the map is v satisfying!
Really cute art, nice music too! Interesting one for sure, I like it!
This game kicks ass, really well executed
nice vibe :) i had an enjoyable game.