poison~1.txt


I'm Zan-zan, responsible for this game's music as well as the original idea for its world and its systems! Here's one quick observation after watching not enough people with not enough time scramble to tie even half of my ideas together into a game: you can make a dungeon crawler in a week so long as you start from very traditional systems, which you're already drilled on and fully grokked and which are intuitively balanceable based on years of attaching flails +1 to warrior priests with which to hit ettins of so many hit dice, but if you're starting from scratch with a strategic system, you've just entered a hell of your own making. Or to put it another way: this game is currently an amazingly cool aesthetic crawl experience and the gameplay needs about three years of testing :))))))))

i'm looking forward to everyone discovering the ambition of this project, the solidity of its engine, how exciting it'd be to make dungeons for such an expressive system, the hidden item descriptions and skills that currently aren't accessible, where the plot goes and so forth. For now, a glimpse!

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